For our Multimedia Mise-en-Scène project, our goal was to bring a fictional character to life using different creative elements like visuals, sound, and interaction. We made a digital “station” that represented a character’s personality, interests, and environment through media. My group’s main goal was to make the station feel like you were actually stepping into the life of our character, Alice Rose.
Alice Rose is a 14-year-old middle school student who’s super into technology, video games, and music. She’s a total tech-savvy girl who loves building things, especially robots, and experimenting with gadgets. She’s creative, curious, and spends most of her time coding or tinkering with stuff. We designed her to represent a generation that’s really into and interested digital media and self-expression through technology. To illustrate Alice’s character, I made an interactive Scratch game where players can click on different objects that reveal parts of her world. Some of these items include a robot she built, a desktop computer, a broken monitor, a sticky note with the character description, and a picture of her and her friends. Each object gives a small glimpse into her life, for example, the broken monitor shows how loyal she is to her friends and fix things for them, while the robot shows her creativity and skill. We also had music playing in the background to match her vibe and make the whole experience feel more alive.
When setting up our character station, we arranged everything to look like her workspace. The Scratch game was the main focus, with the robot and the computer near the center to show her passion for technology. The music helped set the mood and represented her personality, chill but full of energy. In terms of representation, we used signs and symbols like the robot and tech setup to show Alice’s identity as a young inventor/creator.
As a group, we worked together by thinking of what a person like Alice would be interested in and what objects would best show that. Everyone added ideas, from what kind of music she’d listen to, to what kind of technology she’d build. The process went smoothly because we all shared ideas and helped each other out. When coding the Scratch game I added a bunch of sounds and small texts. In the end, we were proud of how everything turned out, our character felt believable, unique, and relatable. It really showed how different media elements can work together to represent someone’s personality.
Here’s the scratch game-> https://scratch.mit.edu/projects/1232512039